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Thread: We got a few Oculus Rift Developers Kits

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    Plutonium sonatine's Avatar
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    I wonder if one could use HDMI as a low level carrier / bus to an external GPU, for example... that could bypass the most obvious bottlenecks..
    "Birds born in a cage think flying is an illness." - Alejandro Jodorowsky

    "America is not so much a nightmare as a non-dream. The American non-dream is precisely a move to wipe the dream out of existence. The dream is a spontaneous happening and therefore dangerous to a control system set up by the non-dreamers." -- William S. Burroughs

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    Photoballer 4Dragons's Avatar
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    Quote Originally Posted by sonatine View Post
    I wonder if one could use HDMI as a low level carrier / bus to an external GPU, for example... that could bypass the most obvious bottlenecks..

    This also feeds into the discussion of who will win the hardware fight, but in that most likely the connectors will be proprietary for some systems to close out competitors. Dollars to doughnuts that Sony will employ this methodology.

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    Quote Originally Posted by 4Dragons View Post
    Quote Originally Posted by sonatine View Post
    I wonder if one could use HDMI as a low level carrier / bus to an external GPU, for example... that could bypass the most obvious bottlenecks..

    This also feeds into the discussion of who will win the hardware fight, but in that most likely the connectors will be proprietary for some systems to close out competitors. Dollars to doughnuts that Sony will employ this methodology.
    USB-C has already won.

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    Photoballer 4Dragons's Avatar
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    Quote Originally Posted by monsterj View Post
    Quote Originally Posted by 4Dragons View Post


    This also feeds into the discussion of who will win the hardware fight, but in that most likely the connectors will be proprietary for some systems to close out competitors. Dollars to doughnuts that Sony will employ this methodology.
    USB-C has already won.
    Until something new is invented. Unless you have some inside into this?

  5. #45
    Plutonium sonatine's Avatar
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    Quote Originally Posted by monsterj View Post
    Quote Originally Posted by 4Dragons View Post


    This also feeds into the discussion of who will win the hardware fight, but in that most likely the connectors will be proprietary for some systems to close out competitors. Dollars to doughnuts that Sony will employ this methodology.
    USB-C has already won.

    I was getting ready to go ham on this because I assumed HDMI had faster throughput than USB-C but apparently USB-C is like 2.5 as fast?!

    Is that fucking true...?
    "Birds born in a cage think flying is an illness." - Alejandro Jodorowsky

    "America is not so much a nightmare as a non-dream. The American non-dream is precisely a move to wipe the dream out of existence. The dream is a spontaneous happening and therefore dangerous to a control system set up by the non-dreamers." -- William S. Burroughs

  6. #46
    Photoballer 4Dragons's Avatar
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    Quote Originally Posted by sonatine View Post
    Quote Originally Posted by monsterj View Post

    USB-C has already won.

    I was getting ready to go ham on this because I assumed HDMI had faster throughput than USB-C but apparently USB-C is like 2.5 as fast?!

    Is that fucking true...?
    Is there like an IEEE spec on any of this?

  7. #47
    Photoballer 4Dragons's Avatar
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    A Brand New Star Wars VR Experience Put Me on Tatooine and It Was Incredible

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    VIDEOS AT LINK: http://io9.gizmodo.com/a-brand-new-s...ine-1764949047
    Yesterday, I stood on Tatooine, under two suns, and watched the Millennium Falcon land. This was the first-ever demo of Star Wars: Trials on Tatooine, the new virtual reality “experience” from Industrial Light and Magic’s ILMxLab. It was awesome—and then I got to swing a lightsaber.

    To test out Trials on Tatooine, I put on an HTC Vive headset and a pair of headphones, and found myself standing in the middle of space. The ILMxLab developers handed me a controller. Soon a familiar text crawl was scrolling through the space right in front of me—all about Luke Skywalker trying to create a new Jedi Order. In Trials on Tatooine, you play a young padawan whom Luke has sent to his homeworld on a mission.
    The Millennium Falcon soars right over you, through space, and then flies towards a familiar-looking reddish planet.

    Soon, you’re on Tatooine, standing under those two familiar suns. The Falcon lands pretty much on top of you—so close I almost thought it was going to smush me for a second. The Falcon opens and R2D2 comes out. You hear the voice of Han Solo, telling you to help Artoo fix something on the Falcon, which you do with the game controller. Just in time, too—two TIE fighters swoop down to attack, and the Falcon shoots them down.


    (Incidentally, when you hear the voice of Han Solo, that’s not Harrison Ford—it’s Ross Marquand, The Walking Dead cast member and celebrity impressionist. But Marquand sounds so close to the real thing, you’d swear it was Ford back for one last go-round.)
    The Falcon takes off, leaving you and R2D2 behind. Your mission is to protect R2D2—but at least R2D2 pops out a present that Luke has left for you: a lightsaber (which the game controller turns into).
    A squad of stormtroopers attack, shooting at you, and you have to use the lightsaber to deflect their blasters—ideally with good enough reflexes to hit the troopers with their own ricochets. That’s the main element of gameplay in the whole demo, apart from the somewhat desultory “fixing the Millennium Falcon” sequence earlier on.
    I tried attacking R2D2 with the lightsaber, but he just scooted backwards out of my reach.


    Trials on Tatooine is a cool proof of concept, with just a hint of story and interactivity. But the visuals, and the sense of actually standing on Tatooine and interacting with R2D2, and swinging a lightsaber to deflect blaster bolts, were magic. The graphics looked crisp and lovely, and the environment was surprisingly immersive. ILMxLab has created its own proprietary build of the Imagine 3D engine, and I was blown away by the way a whole room was transformed into an alien planetscape.
    “VR was almost made for holding lightsabers, so that’s what we’re doing,” Lucasfilm CTO Rob Bredow told reporters from the 2016 Game Developers Conference before we got to see the demo.
    Trials on Tatooine was intended as a proof of concept, which started out with just seeing if they could make the Falcon take off and land, according to ILMxLab Executive In Charge Vicki Dobbs Beck, who talked to me in an exclusive interview after I tried the VR experience.


    The same Story Group that works on the Star Wars movies, TV show, and other stories, is also working on developing immersive experiences for the ILMxLab, according to John Gaeta, creative director of new media and experiences. They’re working on developing new Star Wars stories through 2020, with big arcs connecting lots of different properties, and ideally everything they create will be part of the same story—so when you go into one thing, all the other stuff you’ve seen will add more context and resonance to it.
    The goal is not just to create one short little experience, but to create an episodic story that carries across a lot of segments. “What we’ve been doing all this year long is working out all these component pieces that we’re going to be applying to a greater story,” said Gaeta, who’s part of the Star Wars Story Group.


    They’re still figuring out how many of these immersive virtual things are going to be games, and how many will just be interactive stories—because you can have interactivity without gameplay. These experiences may be somewhat social, too, and there could be “episodes” of a story, taking place in the same VR world. But in between those episodes, you could be allowed to remain in the virtual world, interacting with the environment and maybe each other.
    And that tantalizing reference to Luke’s New Jedi Order, which he tried to found after Return of the Jedi? Gaeta and Dobbs wouldn’t tell me much about what they have in mind for telling that story, but there’s definitely tons of unexplored territory in the Star Wars universe. And there’s no timeframe, or definite plan, for them to have a product ready for consumers—for now, they’re just creating the building blocks for something in the future.


    The ILMxLab, created in 2015, was already involved in creating a few other experiments, including the Force Awakens immersive 360 visual experience, which lets you zoom around Jakku, a real-time motion-capture demo, and Jakku Spy, a Google Cardboard adventure that lets you explore the planet Jakku. They’re also working with Imagineering on developing stuff for the new Star Wars theme parks.
    According to Dobbs, Jakku Spy was his team’s first attempt at “episodic VR,” which helped make people aware of some of the details of Rey’s home before The Force Awakens came out. The ILMxLab wants to create more things like that to help expand the world of all the other Star Wars movies. (Of course the famously secretive J.J. Abrams, who worked with them on Jakku Spy, was concerned about revealing too much, which is a constant concern.)
    ILMxLab also worked on a real-time graphics tool that would let you see a story from all sorts of angles, as Bredow explained to reporters. He showed us a demo where stormtroopers are searching for R2D2 and C-3PO, and demonstrated how you could view the scene from all sorts of angles—including the POV of one of the stormtroopers—and even discover what’s happening elsewhere in the scene at the exact same moment. You could even steal a speeder and fly off into the distance, discovering an AT-AT involved in a battle and a bunch of other stuff.


    Gareth Edwards, director of the upcoming Star Wars movie Rogue One, used a similar technology to “virtually scout”some of the locations in the film that hadn’t been built yet, Bredow said. Edwards was able to put on a headset and look around as if he was standing in a real set, and his response was, “This is better than real life.” According to Bredow, the filmmakers actually designed a few pieces of the set in response to Edwards’ reactions.

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    Photoballer 4Dragons's Avatar
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    Introducing 30 Games Coming to Oculus on March 28

    https://www.oculus.com/en-us/blog/in...s-on-march-28/

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    _____________________________________________
    Quote Originally Posted by Dan Druff View Post
    I actually hope this [second impeachment] succeeds, because I want Trump put down politically like a sick, 14-year-old dog. ... I don't want him complicating the 2024 primary season. I just want him done.
    Quote Originally Posted by Dan Druff View Post
    Were Republicans cowardly or unethical not to go along with [convicting Trump in the second impeachment Senate trial]? No. The smart move was to reject it.

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    Serial Blogger BeerAndPoker's Avatar
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    I'm sure this thing is much more badass then the Samsung VR Gear which I got for free when I pre-ordered the Galaxy S7 and VR Gear is sweet too.

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    Quote Originally Posted by BeerAndPoker View Post
    I'm sure this thing is much more badass then the Samsung VR Gear which I got for free when I pre-ordered the Galaxy S7 and VR Gear is sweet too.

    Im waiting for my VR Gear (got the GS7 last week, along with the Gear2 Watch).

    how are those games? Its supposed to come with 6 free ones. Are they any good?

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    Quote Originally Posted by DRK Star View Post
    Quote Originally Posted by BeerAndPoker View Post
    I'm sure this thing is much more badass then the Samsung VR Gear which I got for free when I pre-ordered the Galaxy S7 and VR Gear is sweet too.

    Im waiting for my VR Gear (got the GS7 last week, along with the Gear2 Watch).

    how are those games? Its supposed to come with 6 free ones. Are they any good?
    Did the same Promotion when I got the GS7 last week. Already recieved an email stating Im approved and my Gear VR will be shipped April 18th. Will report back with the VR Porns reviews.


    http://www.vrpornlist.com/

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  14. #54
    Platinum BetCheckBet's Avatar
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    Steam, just launch went full gear into promoting their own VR platform with Vive. Pretty sure Oculus is going to be crushed here... gg. That being said its also possible that Oculus could get a bump from all the attention steam brings in. Also Vive is very expensive but with steam backing it's hard to imagine it failing.

    Last edited by BetCheckBet; 04-10-2016 at 08:05 AM.

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    Cmoney is this TRUE?



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    The Oculus Rift is coming to Best Buy May 7th

    Pre-order customers still haven't received their units.


    You’ll soon be able to try Facebook’s Oculus Rift at Best Buy, and that’s a pretty big deal.





    Despite all of the hype about virtual reality being the next great entertainment medium (including from yours truly), the vast majority of consumers still haven’t even tried on a VR headset, let alone played any VR games.


    And that’s important when you consider that VR headsets like the Oculus Rift and its chief competitor, the HTC Vive, cost $600 and $800, respectively, and need to be powered by a $1,000 (minimum) computer.
    Regardless of how many times you read how incredible the Rift is, dropping $1,600 on a VR setup without being able to see it or hold it first is asking a lot of consumers.


    And so much of the VR experience requires that you actually put on a headset. There’s a reason reviews of the Rift and Vive mention how difficult it is to convey in words exactly why VR is so awesome.


    The first 30-minute Oculus demos start May 7 at 48 select Best Buy locations across the country, with more stores getting the headset throughout the summer. You can schedule your demo via Oculus’ website.


    But — and this is a BIG but — Oculus is currently dealing with severe supply shortages. In fact, the company’s inventory of Oculus Rift headsets is so limited that people who pre-ordered through the company’s website in January still haven’t received their units. As Polygon’s Ben Kuchera points out, that’s incredibly problematic, to say the least. In fact, we even had trouble getting our own unit.


    Adding to the outrage over Oculus’ decision to put units in retail stores rather than customers’ hands is the fact that some systems will even be sold at retail locations.


    As an olive branch, Oculus is giving pre-order customers the option to buy their Rifts at participating Best Buy locations, while still keeping their pre-order benefits including the Eve: Valkyrie Founder's Pack and priority status for Touch controller pre-orders.


    But if I had gone through the trouble of pre-ordering a Rift back in January and still hadn’t received it yet and found out that someone was was able to walk to their local Best Buy and purchase the headset without having to wait, I’d be pretty annoyed.


    In the company's defense, Oculus is trying to get headsets in front of as many eyes as possible in order to ensure that consumers outside of tech and gaming actually want to buy Rifts.


    The problem is, no matter how many people are interested in purchasing the Rift, there simply isn’t enough hardware to go around. So until the company can deal with its inventory issues, it’s going to have to deal with angry customers one way or the other.

    https://finance.yahoo.com/news/oculu...210612723.html

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    Oculus Rift is going to destroy families and relationships

    Oculus Rift turned out to be an unintentionally ideal name for a gadget dedicated to carving ruptures between people. They also could have called it the “Digital Chasm” or the “Interaction Canyon.”


    The virtual-reality headsets, available at 48 Best Buy stores beginning May 7, promise to widen further what is already an alarming, tech-induced gap among couples, friends and families. Smartphones have already whipped up a wasteland of blankness — the real-life equivalent of dead air on the radio.


    We’re living in “Um, honey?” time. As in, “Um, honey, how was your day at school?” (No answer. Lots of tapping.)

    “Um, honey, have you seen my glasses?” (No answer. “Memes” are being considered.)
    “Um, honey? I need your attention, please. Please? We have an infestation of gila monsters. The house is burning down. I’m leaving you for another family.” (No answer. Snapchat being checked.)
    The Oculus Rift? It’s basically a smartphone you wrap around your face. Put it on; reality can’t get in. This is the appeal of drugs, too.


    As with drugs, easily bored young people are particularly susceptible. Think your kids are hard to connect with now? Wait till they get themselves an Oculus Rift and begin to expend all their attention, instead of just most of it, on the Great Elsewhere. They’ll be off in a world of their own imagining: hiking up Everest. Having a light-saber duel with Kylo Ren. Joining the Kardashian family.


    Considering the porn implications of the gadgets, we’re now within half a step of the Orgasmatron, the Woody Allen-invented virtual-reality capsule (from the 1973 film “Sleeper,” which also accurately predicted the resurgence of fatty food and the surprising endurance of the Volkswagen Beetle), which couples short on time would use for a brisk, machine-made sexual experience. What Woody got wrong (in the scene in which Miles Monroe mistakenly enters the Orgasmatron alone) was that tech would assume the existence of couples.


    No, tech is turning out to be the great atomizer, wrenching people apart. I well remember the first time (maybe eight years ago) I saw a couple in a restaurant, clearly on a date, yet each of them gazing longingly into a smartphone instead of addressing the facing person. I thought: Here. It. Comes.
    Smartphones today are zapping dates, dinners, conversations and spontaneous meetings so everyone can disappear into his own independent iFog. Another filmmaker, Wim Wenders, foresaw this as far back as 1991, in his unappreciated but brilliant film “Until the End of the World.” In a post-apocalyptic climax, a tech gadget that can record your dreams takes the form of a wraparound virtual-reality headset exactly like the Oculus Rift. Users become addicted to their own interiors, and they begin to wander the land in the headsets, blind to one another, in a lonely daze.


    Maybe we’re smarter than that. Maybe people will see the Rift forming and take a step back. Maybe Oculus Rift will be the next Google Glass.


    Or maybe people will soon be using the gadget to watch videos of “Sleeper” and “Until the End of the World,” thinking: Given those prophecies, why couldn’t we have had our Oculus Rift sooner?
    What the unwritten story is here is that men have finally found a way to disregard feminism and chicks are going to be pissed.


    Last edited by 4Dragons; 05-05-2016 at 09:21 AM.

  18. #58
    Diamond TheXFactor's Avatar
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    How long is it going to take these companies developing VR tech to figure out that most people don't want a massive apparatus on their face?



  19. #59
    Photoballer 4Dragons's Avatar
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    Quote Originally Posted by TheXFactor View Post
    How long is it going to take these companies developing VR tech to figure out that most people don't want a massive apparatus on their face?



    "And then the lights came on.. talk about embarrassed!"

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    Google's five rules for AI safety

    Google Research goes Asimov, spelling out concrete, real-world questions to ask in order to develop non-apocalyptic artificial intelligence.


    Chris Olah at Google Research has, in a blog post on Tuesday, spelled out the five big questions about how to develop smarter, safer artificial intelligence.
    The post came alongside a research paper Google released in collaboration with OpenAI, Stanford and Berkley called Concrete Problems in AI Safety. It's an attempt to move beyond abstract or hypothetical concerns around developing and using AI by providing researchers with specific questions to apply in real-world testing.
    "These are all forward thinking, long-term research questions -- minor issues today, but important to address for future systems," said Olah in the blog post.
    The five points are:

    • Avoiding Negative Side Effects: AI shouldn't disturb its environment while completing set tasks
    • Avoiding Reward Hacking: AI should complete tasks properly, rather than using workarounds (like a cleaning robot that covers dirt with material it doesn't recognise as dirt)
    • Scalable Oversight: AI shouldn't need constant feedback or input to be effective
    • Safe Exploration: AI shouldn't damage itself or its environment while learning
    • Robustness to Distributional Shift: AI should be able to recognise new environment and still perform effectively in them

    Google has made no secret about its commitment to AI and machine learning, even having its own dedicated research branch, Google DeepMind. Earlier this year, DeepMind's learning algorithm AlphaGo challenged (and defeated) one of the world's premier (human) players at the ancient strategy game Go in what many considered one of the hardest tests for AI.

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